OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1 - Shreiner, Dave (Upper Saddle River, NJ : Addison-Wesley, 2010)
Introduction to OpenGL -- State Management and Drawing Geometric Objects -- Viewing -- Color -- Lighting -- Blending, Antialiasing, Fog, and Polygon Offset -- Display lists -- Drawing Pixels, Bitmaps, Fonts, and Images -- Texture Mapping -- The Framebuffer -- Tessellators and Quadrics -- Evaluators and NURBS -- Selection and Feedback -- Now That You Know -- The OpenGL Shading Language -- Appendix A. Basics of GLUT : The OpenGL Utility Toolkit -- Appendix B. State Variables -- Appendix C. Homogeneous Coordinates and Transformation Matrices -- Appendix D. OpenGL and Window Systems
Includes bibliographical references and index
Keywords: OpenGL; Computer graphics